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Who Makes The Most Money In Video Games

This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $onebillion in revenue. This list includes coin-based sales, which are not added to the game's overall sales.

Title Gross
(million Usa$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(one thousand thousand US$)
(with inflation)[1]
Genre
Japan Pac-Man 9745 1980 2012 [northward 4] 19,239 Maze
Japan Space Invaders 7751 1978 1990 [n 5] nineteen,045 Shmup
South Korea Dungeon Fighter Online 18,000 2005 2019 [24] 18,000 Crush 'em up
Japan Street Fighter II 10,610 1991 2017 [25] 17,040 Fighting
China Arena of Valor / Honor of Kings thirteen,384 2015 2018 [26] 13,384 MOBA
South Korea CrossFire 13,045 2007 2019 [27] thirteen,045 MMOFPS
United States League of Legends 10,116 2009 2019 [28] 10,116 MOBA
United States Globe of Warcraft 9702 2004 2017 [29] 9702 MMORPG
South Korea Lineage 6417 1998 2018 [thirty] 9635 MMORPG
United States Fortnite 9000 2017 2019 [31] 9000 Battle royale
South Korea PlayerUnknown'southward Battlegrounds 8228 2017 2018 [n 6] 8228 Battle royale
Japan Monster Strike 8106 2013 2018 [35] 8106 Puzzle
China Due west Journey 5797 2001 2017 [36] 8012 MMORPG
Japan Puzzle & Dragons 7000 2012 2018 [35] 7000 Puzzle RPG
Japan Wii Sports 5194.1 2006 2012 [n 7] 6305 Sports
Japan Donkey Kong 4400 1981 2017 [38] 6253 second platformer
Japan Super Mario Bros. 2673 1985 2017 [39] 6082 2D platformer
United Kingdom Chiliad Theft Automobile 5 6000 2013 2017 [40] 6000 Action take a chance
Japan Wii Fit 4427 2007 2013 [n 9] 5225 Fitness
Sweden Processed Vanquish Saga 5062 2012 2017 [43] 5062 Puzzle
Japan Super Mario Bros. 3 2385 1988 2017 [39] 4935 2D platformer
Japan Pokémon Get 4700 2016 2019 [north 10] 4793 Augmented reality
Japan Fate/M Order 4402 2015 2018 [n 11] 4545 RPG
Japan Sonic the Hedgehog 2395 1991 2016 [48] 4303 2d platformer
South Korea MapleStory 3151 2003 2017 [49] 4192 MMORPG
Finland Clash of Clans 4067 2012 2017 [n 12] 4067 Strategy
Japan Super Mario World 2143 1990 2011 [39] 4014 2D platformer
Japan Super Mario Bros. ii 1719 1986 2017 [39] 3838 2D platformer
Japan Pokémon Scarlet/Greenish/Bluish/Yellow 2384 1996 2016 [52] 3720 RPG
Japan World Guild Champion Football 2507 2002 2012 [n 14] 3411 Sports simulation
Japan Wii Sports Resort 2841.3 2009 2013 [n 16] 3241 Sports
Japan Mario Kart Wii 2833 2008 2013 [due north eighteen] 3232 Kart racing
United States Ms. Pac-Man 1200 1981 1987 [64] 2948 Maze
Japan Pokémon Aureate/Silver/Crystal 1990 1999 2011 [52] 2923 RPG
Japan Virtua Fighter 1680 1993 1996 [64] 2846 Fighting
Japan Wii Play 2216 2006 2012 [northward 19] 2690 Party
Japan Super Mario 64 1660 1996 2001 [39] 2590 3D platformer
Japan OutRun 1104 1986 1993 [64] 2465 Arcade racing
Japan New Super Mario Bros. Wii 2185 2009 2013 [39] 2492 second platformer
Japan Duck Hunt 1048 1984 1995 [n 20] 2469 Calorie-free gun shooter
United States Asteroids 800 1979 1982 [n 21] 2376 Shmup
Japan Pokémon Ruby-red/Sapphire/Emerald 1646 2002 2014 [52] 2240 RPG
Finland Clash Royale 2178 2016 2018 [n 22] 2178 Strategy
Japan New Super Mario Bros. 1785 2006 2013 [39] 2167 2d platformer
Japan Virtua Fighter two 1200 1994 2001 [64] 1981 Fighting
Japan Concluding Fantasy Fourteen 1714 2002 2017 [69] 1918 MMORPG
United States Call of Duty: Black Ops
(incl. map packs)
1769.75 2010 2011 [north 23] 1925 FPS
Japan Virtua Fighter 3 1200 1996 2001 [64] 1872 Fighting
Japan Compilation of Final Fantasy Seven 1206.13 1997 2017 [69] 1839 RPG
Japan Final Fantasy 11 Online 1293.three 2002 2017 [69] 1760 MMORPG
Japan Final Fantasy X & X-ii 1258.4 2001 2017 [69] 1739 RPG
United States Phone call of Duty: Black Ops
(excl. map packs)
1499.75 2010 2011 [due north 23] 1632 FPS
Japan Print Club 1000 1995 1997 [71] 1606 Purikura
Sweden Minecraft 1593 2011 2017 [north 24] 1593 Sandbox
Japan Pole Position (US gross) 579.6 1982 1984 [64] 1470 Racing
United States Defender yard 1980 2002 [64] 1469 Shmup
United States NBA Jam 1000 1993 2010 [64] 1421 Sports
South Korea TERA Online 1290 2011 2015 [74] 1403 MMO activeness RPG
Japan Pokémon Diamond/Pearl/Platinum 1150 2006 2014 [52] 1396 RPG
Japan Final Fantasy VII 903.thirteen 1997 2017 [69] 1377 RPG
Japan Tetris 699.65 1989 2009 [76] 1311 Puzzle
Japan Pokémon Sun & Moon 1247 2016 2018 [52] 1272 RPG
Japan Dragon Quest I & Ii 507 1986 2014 [77] 1132 RPG
Japan Dragon Quest V 646.04 1992 2015 [77] 1127 RPG
South Korea Summoners State of war chiliad 2013 2017 [78] 1051 Strategy
Japan Pokémon X & Y 953 2013 2016 [52] 1001 RPG
United States Call of Duty: WWII m 2017 2017 [79] one thousand FPS
United States Phone call of Duty: Black Ops 4 1000 2018 2018 [80] thousand FPS
United Kingdom Cherry-red Dead Redemption ii 1000 2018 2018 [81] one thousand Action adventure

See also

  • List of highest-grossing video game franchises
  • List of acknowledged video games
  • Arcade gaming
  • 2017 in video games
    • List of best-selling video games of 2017
  • Best selling game franchises
  • Best selling Nintendo games
  • All-time selling Microsoft games
  • Best selling Sony games

Notes

  1. Pac-Man arcade revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion chiffonier sales by 1981.[ii]
        • $200 million[three] cabinet sales in 1981, therefore $800 meg cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981.[4] Out of total 400,000 sales past 1982,[5] remaining 50,000 for $2800 means $140 million boosted acquirement in cabinet sales in 1982.
    • Money revenues: $8.2 billion
      • 1980: $1 billion[6]
      • 1981: $i.2 billion[7] [3] [8]
      • 1982: $vi billion (in quarters)[9] [10] [11]
  2. 7.7 million cartridges[12] sold at $29.76 each
  3. Pac-Man, retail sales:
    • Atari 2600 version: $229.ii million in 1982[n two] [13]
    • Coleco Mini-Arcade version: $90 meg in 1982 (ane.5 million[14] [15] units at $59.97 each) [1]
  4. Pac-Human overall revenue:
    • Arcade: $ix.34 billion by 1982[n 1]
    • Console: $319.two million every bit of 1982[due north 3]
    • Mobile: $84 million as of 2012[16]
    • PC: $two one thousand thousand as of 1987[17]
  5. Space Invaders estimated acquirement:
    • Arcade – $7.5 billion (as of 1982)
      • Chiffonier sales: $3.i billion (750,000 cabinets by 1979[18])
        • Japan: $2.iv billion (400,000 cabinets by 1979[xviii])
          • 1978: $600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.[19] This gives average Japan cabinet price of $6000 each.
        • Overseas: $700 one thousand thousand+
          • 350,000 cabinet sold exterior Nippon by 1979.[18] U.s.a. prices ranged from $ii,000 to $three,000 per cabinet.[20]
      • Coin drop revenue: $4.4 billion+ (equally of 1982)
        • Japan: At least more than $ii.iv billion as of 1979 (if 400,000 cabinets price about $2.4 billion, coin drop earnings would demand to be greater in club to be profitable for arcade operators).
        • United States: $ii billion from sixty,000 cabinets (as of 1982)[21]
    • Atari systems – $151meg in the US (as of 1990)
      • Atari 2600 – $150,595,407 (1980-1990)
        • 1980-1983 – $150million[22]
        • 1986-1990 – $595,407[23]
      • Atari 5200 – $208,780 (1986-1989)[23]
      • Atari XE (computer) – $1,612 (1986-1990)[23]
  6. PlayerUnknown's Battlegrounds (PUBG)
    • PlayerUnknown's Battlegrounds (PC)
      • 2017 - $900 million[32]
      • 2018 - $one.128 billion[33]
    • PUBG Mobile - $half-dozen.2 billion[34]
  7. Wii Sports revenue: 81.99 million units[37] at ¥4800 ($63.35) each = $5.1941 billion
  8. Wii Fit (original) sales revenue:
    • Prices:
      • EU price: €89.99[41] ($143)
      • JP cost: ¥8800 ($116)
      • UK price: £69.99[41] ($147)
      • United states price: $89.99
    • December 2007 to March 2010: 22.61 one thousand thousand units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 1000000
        • December 2007 to March 2008: 1.85 meg
        • April 2008 to March 2009: ane.58 million
        • April 2009 to March 2010: one.93 1000000
      • Overseas: 17.25 1000000 units at $127 (hateful average EU/Uk/US toll) each = $2191 one thousand thousand
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US cost) each = $7.44 million
  9. Wii Fit (original and Plus) sales revenue:
    • Wii Fit (original) revenue: $2820.44 million[n 8]
    • Wii Fit Plus revenue: $1606.41 one thousand thousand[42]
  10. Pokémon Become:
    • 2016-2017 - $two billion[44]
    • 2018 - $1.iii billion[45]
      • 2019 – $1.4 billion[46]
  11. Fate/Grand Order
    • Upwardly until 2017 - $2 billion[47]
    • 2018 - $1202 meg
    • 2019 – $1.two billion[46]
  12. Clash of Clans:
    • Up until 2017 - [50]
    • 2018 - $567 million[51]
  13. World Guild Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[55]
    • Fiscal twelvemonth ended 31 March 2011: ¥three.viii billion[56]
    • Fiscal twelvemonth ended 31 March 2012: ¥3.6 billion[57] (additional ¥6.8 billion)
    • Fiscal year concluded March 2013: ¥1.7 billion [two] [58] [59]
    • Financial year ended 31 March 2013: ¥three.2 billion
    • April-Dec 2013: ¥2.1 billion
    • Currency conversion: [3] $224 million
      • ¥iv.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥iii.six billion = $48 million
      • ¥3.two billion = $42.2333 meg
      • ¥two.i billion = $28 million
  14. World Club Champion Football game revenue:
    • Card revenues upwardly until January 2009 - $i.901 billion
      • 480 million player cards sold every bit of January 2009, costing around ¥300 each.[53] [54] This brings the total card revenue upward to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&appointment=2011-ten-30 $one.901 billion].
    • Unit of measurement sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £xc,000 ($189,000) [4] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.ii million
        • 276 units during April–September 2006: $52.2 million
      • World Gild Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £xc,000 ($189,000) [5] each = $158 million
    • Earth Guild Champion Football game: Intercontinental Clubs revenues from April 2009 to Dec 2013 - $224 million[n 13]
  15. 15.0 15.1 Wii Sports Resort sales acquirement: 30.xiv meg[60] units = $2683.iii million
    • Japan: 1.41 million units at ¥5300[61] ($69) each = $97.3 1000000
    • Overseas: 28.73 1000000 units at $xc (mean average cost) each = $2586 million
      • AU price: AU$99.95 (US$110)
      • NZ price: NZ$129 (US$113)
      • United kingdom of great britain and northern ireland cost: £49.99 ($85)
      • U.s. price: $49.99
  16. Wii Sports Resort total revenue:
    • Pre-bundle - 30.14 million units = $2683.iii million[n xv]
    • Post-packet - 1.75 meg units (31.89 1000000[37] - 30.14 million) at $90 (mean average toll)[n 15] each = $158 1000000
  17. 17.0 17.1 Mario Kart Wii:
    • Prices:
      • AU cost: AU$99.95 ([http://fxtop.com/en/historical-exchange-rates.php?A = 99.95&C1=AUD&C2=USD&DD1=01&MM1=07&YYYY1=2011&B=ane&P=&I=1&DD2=31&MM2=08&YYYY2=2011&btnOK=Get%21 US$110])
      • JP price: ¥5800 ($76)
      • United kingdom price: £39.99 ($81)
      • US toll: $49.99
    • Sales: 28.23 one thousand thousand[62] units = $2270.32 one thousand thousand
      • Japan: 3.32 one thousand thousand units at $76 each = $252.32 1000000
        • Apr 2008 to March 2009: ii.3 million units = $150 one thousand thousand
        • April 2009 to March 2010: 430,000 units = $28 1000000
        • April 2010 to March 2011: 530,000 units[63] = $34.v one thousand thousand
        • Apr-June 2011: 60,000 units[63] = $4 million
      • Overseas: 24.91 million units at $81 (mean boilerplate AU/UK/U.s.a. cost) each = $2018 one thousand thousand
  18. Mario Kart Wii (incl. bundled copies) acquirement:
    • Pre-bundle (until June 2011) - 28.23 million units = $2270.32 meg[n 17]
    • Post-bundle (after June 2011) - 7.03 meg units at $fourscore (mean boilerplate price)[n 17] each = $562.four one thousand thousand
  19. Wii Play sales revenue:
    • Prices:
      • AU price: AU$79.99 ([http://fxtop.com/en/historical-commutation-rates.php?A = 79.99&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$88])
      • JP toll: ¥4800 (US$63)
      • U.k. price: £49.99 [6] (Us$105)
      • Usa toll: United states$49.99
    • December 2006 to March 2010: 27.38 one thousand thousand units = US$2166.44 million
      • Japan: ii.88 one thousand thousand units at US$63 each = US$181.44 million
        • December 2006 to March 2007: one.21 meg
        • April 2007 to March 2008: 1.22 million
        • Apr 2008 to March 2009: 330,000
        • April 2009 to March 2010: 120,000
      • Overseas: 24.five million units at U.s.$81 (hateful average AU/UK/US price) each = Us$1985 1000000
    • April 2010 to March 2012: 640,000 (28.02 million[60] - 27.38 million) units at United states$77 (mean average AU/JP/United kingdom/United states of america cost) each = U.s.$49.3 million
  20. 28.31 one thousand thousand[65] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-commutation-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=ane&P=&I=i&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
  21. [66] [67]
  22. Clash Royale:
    • Upward until 2017 - $ane.278 billion[68]
    • 2018 - $900 billion[45]
  23. 23.0 23.ane Call of Duty: Black Ops overall revenue:
    • 25 meg copies as of Baronial 2011 [7] [8] at $59.99 [ix] each: $1379.77 billion
    • Map packs: $270 1000000[seventy]
  24. Minecraft sales revenue: 122 million units
    • PC: 26 million units at $26.95 = $700.7 meg
    • Consoles: 17 one thousand thousand units[72] at $19.99[73] = $339.viii meg
    • Mobile & other: 79 million units at $6.99 = $552.2

References

  1. CPI Aggrandizement Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  2. Marlene Targ Brill (2009). America in the 1980s. Xx-Start Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120 . Retrieved 1 May 2011.
  3. iii.0 3.ane http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html
  4. http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506
  5. Kao, John J. (1989). Entrepreneurship, inventiveness & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.united kingdom/books?id=P-MJAQAAMAAJ . Retrieved 12 February 2012. "Estimates counted 7 billion coins that past 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Human being for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, popular songs, to wastepaper baskets, etc. exceeded $ane billion."
  6. Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of engineering, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.great britain/books?id=gw5V10iLEsUC&pg=PA96 . Retrieved 25 Feb 2012. "The game produced one billion dollars in 1980 alone"
  7. http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all
  8. At least 800 million quarters ($200 one thousand thousand) in the U.s. during 1981:
    • Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
  9. Uncle John's Legendary Lost Bath Reader. Portable Press. September 1999. p. 373. ISBN 978-i-879682-74-0. https://books.google.com/books?id=OdxLduEdxmcC. "In 1982 alone, Americans pumped $half-dozen billion in quarters into Pac-Human being'southward mouth—more than they spent in Las Vegas casinos and movie theatres combined."
  10. Uncle John'south Legendary Lost Bathroom Reader. Simon and Schuster. Nov 2012. p. 348. ISBN 978-1-60710-670-8. https://books.google.com/books?id=QClZDwAAQBAJ&pg=PT348. "In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man'south mouth—more than they spent in Las Vegas casinos and movie theatres combined."
  11. Stern, Jane; Stern, Michael (1992). Jane & Michael Stern's Encyclopedia of Pop Culture: An A to Z Guide of Who'south who and What's What, from Aerobics and Chimera Gum to Valley of the Dolls and Moon Unit of measurement Zappa. Harper Perennial. p. 373. ISBN 978-0-06-055343-2. https://books.google.com/books?id=7AAi0VbjGU8C. ""I recollect we have the Mickey Mouse of the 1980s," said one Pac-Man executive when information technology was noted that Americans were spending about $6 billion per year on the game and its spinoffs"
  12. Goldberg, Marty; Vendel, Short (November 25, 2012). Atari Inc.: Business Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.great britain/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=fake.
  13. "WHAT WENT Wrong AT ATARI". Boston Globe. Feb viii, 1983. http://pqasb.pqarchiver.com/boston/admission/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful equally Pac-Man - a $200-meg money-maker that Teiser says "will never happen again"‎"
  14. "Coleco Mini-Arcades Go Aureate". Arcade Express 1 (1): 4. August fifteen, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf . Retrieved 3 February 2012.
  15. "Mini-Arcades 'Go Aureate'". Electronic Games 1 (ix): 13. Nov 1982. http://world wide web.archive.org/stream/electronic-games-mag-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up . Retrieved five February 2012.
  16. Pac-Man mobile, paid download revenues:
    • iOS: 23 1000000 downloads (2008 to Jan 2010) at $three.50 (mean average price) each = $81 one thousand thousand
      • UK price: £1.99 ($3.98)
      • US price: $2.99
    • Android: 500,000 (2008 to April 2012) at £2.threescore ($five.20) each = $ii.6 million
  17. Over 100,000 copies at £9.95 ($19) each
  18. eighteen.0 eighteen.1 18.2 "Later on Pong". ACE (vi (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/fashion/1up.
  19. "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (one): xxx?33 [31]. Wintertime 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf . Retrieved Feb i, 2012.
  20. "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15 , retrieved May 1, 2011
  21. https://ia801802.us.archive.org/17/items/the_spectrum_show/TheSpectrumShow000.pdf#page=v
  22. Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  23. 23.0 23.1 23.2 http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
  24. https://world wide web.archyde.com/the-reason-dunpa-which-even-released-mobile-has-no-selection-but-to-lead-the-globe-game-industry-is-full-of-new-records/
  25. Street Fighter
  26. https://en.wikipedia.org/wiki/List_of_highest-grossing_mobile_games#cite_note-viii
  27. CrossFire revenues:
    • 2008-2009: $213 million+
      • Neowiz Games: ₩165,553 1000000 = $184 1000000 [x] [11]
      • Grin Gate: $29 million
      • Tencent Games: Unknown
    • 2010 - $ane.2 billion
    • 2011 - $1 billion (including $893 million in China)
    • 2012 - $ane.2 billion [12][xiii][14] (including $874 one thousand thousand in China)
    • 2013 - $1 billion [15] [16]
      • China: $957 one thousand thousand
      • South korea: ₩33.7 billion ($32.1 million) (4th quarter)
    • 2014 - ₩ane.v trillion = $1371.706 million
    • 2015 - $one.11 billon
    • 2016 - $i.ane billion
    • 2017 - $1.4 billion
    • 2018 - $1.3 billion
    • 2019 - $i.4 billion
    • 2021 - $795 meg
  28. Globe of Warcraft revenues:
    • 2004-2016 - $nine.23 billion
      • 2005 - $250 million [17] [18]
      • 2006 - $597 million [19][20]
      • 2007 - $843 million [21][22]
      • 2008 - $1 billion [23][24]
      • 2009 - $1.15 billion
      • 2010 - $one.03 billion [25][26]
      • 2011 - $1.15 billion
      • 2012 - $901 million
      • 2013 - $805 meg (including $213 one thousand thousand costless-to-play acquirement)
      • 2014 - $728 million
      • 2015 - $814 million
      • Alternative estimate for 2004-2013 - $three.033 billion
    • 2017 - $472 1000000
  29. Lineage revenues:
    • 1998-2005: ₩ane.five trillion ($one.five billion)
    • 2006: ₩258.332 billion = $282 one thousand thousand
    • 2007: ₩257.41 billion = $285 million
    • 2008: ₩278 million = $297 million
    • 2009: $270 1000000
    • 2010: ₩299.4 billion = $284 million
    • 2011: ₩296.3 billion = $283 meg
    • 2012: ₩270.343 billion = $257 million
    • 2013: ₩345.02 billion = $329 million
    • 2014: ₩322.607 billion = $319 million
    • 2015: = ₩375.828 billion = $351 million
    • January-September 2016: ₩313.793 billion = $297 one thousand thousand
    • December 2016: $176 meg
    • 2017: $one.175 billion
    • 2018: $312 million
  30. https://www.ign.com/articles/fortnite-made-nine-billion-in-two-years-while-epic-games-store-has-yet-to-plow-a-turn a profit
  31. https://www.gamespot.com/articles/pubg-passes-3-1000000-concurrent-users-on-pc/1100-6455835/
  32. List of acknowledged video games of 2018
  33. https://www.pocketgamer.biz/feature/77017/top-ten-highest-grossing-mobile-games-of-all-time/
  34. 35.0 35.i https://sensortower.com/blog/monster-strike-revenue
  35. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 one thousand thousand
      • $6 million [27] in 2002 [28]
      • $31 one thousand thousand [29] in 2003 [thirty]
    • Westward Journeying Online 2 and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
      • $95.11 1000000 [31] in 2004 [32]
      • $223 million [33] in 2005 [34]
      • $301.41 million [35] in 2006 [36]
      • $302 million [37] in 2007 [38]
      • $364.iii million [39] in 2008 [40]
    • Fantasy Westward Journey from 2009 to 2011: $one.5 billion+
      • $400 million in 2009 [41]
      • $400 million+ in 2010 [42]
      • $400 million+ in 2011 [43]
    • $400 million+ in 2012 [44] [45]
    • 2015: $451 million
    • 2016: $380 million ($95million per quarter)
    • 2017: $1.5 billion
    • June-October 2018: $229 meg
  36. 37.0 37.ane Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
  37. Donkey Kong
  38. 39.0 39.1 39.2 39.3 39.iv 39.5 39.half dozen Mario
  39. https://world wide web.telegraph.co.uk/gaming/news/grand-theft-machine-v-has-made-money-film-history/
  40. 41.0 41.1 Wii Fit to cost £seventy
  41. Wii Fit Plus sales revenue: 20.86 1000000 units = $1606.41 million
    • Japan: 2.53 one thousand thousand units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
    • Overseas: eighteen.33 1000000 units at $77 (mean boilerplate cost) each = $1411.41 million
      • UK price: £54.99 (£nineteen.99 and £89.99) ($93)
      • U.s.a. price: $59.99 ($19.99 and $99.99
  42. Candy Beat Saga:
    • 2013-2014 - $2.37 billion
    • 2015 - $682 million
    • 2017 - $910 1000000
    • 2018 - $one.1 billion
  43. https://www.bloomberg.com/news/articles/2017-09-05/pokemon-southward-ceo-hints-at-big-plans-for-games-on-smartphone-switch
  44. 45.0 45.one https://www.superdataresearch.com/market-data/market-brief-yr-in-review/
  45. 46.0 46.1 https://www.superdataresearch.com/2019-year-in-review/
  46. https://world wide web.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
  47. Sonic, Video Game Sales Wiki
    • $one.8 billion as of 2011 [46]
      • 2003-2010: $1.5 billion [47]
        • 2003-2005: $310 million [48]
        • 2006: $200 million [49]
        • 2008: $500 meg [50]
        • 2009: $200 million [51]
        • 2007 and 2010: $290 million
      • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
    • 2015 - $253 meg
    • 2016 - $253 1000000+
    • 2017 - $279 million
  48. https://www.zdnet.com/pictures/25-wildly-pop-android-games-raking-in-the-most-cash-from-in-app-purchases/26/
  49. https://sensortower.com/blog/supercell-revenue-2018
  50. 52.0 52.one 52.2 52.3 52.4 52.5 Pokémon, Video Game Sales Wiki
  51. AOU 2009 - Sega World Club Champion Football game Intercontinental Clubs 2007-2008. AOU Entertainment Expo 2009. DigInfo Telly (2 March 2009). Retrieved on eighteen May 2012.
  52. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  53. Appendix of Consolidated Financial Statements: Twelvemonth Concluded March 31, 2010. Sega Sammy Holdings (fourteen May 2010). Retrieved on 13 April 2012.
  54. Appendix of Consolidated Fiscal Statements: Twelvemonth Ended March 31, 2011. Sega Sammy Holdings (xiii May 2011). Retrieved on 13 April 2012.
  55. Appendix of Consolidated Fiscal Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
  56. FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
  57. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (iii February 2012). Retrieved on 13 April 2012.
  58. sixty.0 60.1 Supplementary Information:Financial Results Conference for Financial Twelvemonth Concluded March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
  59. Mean boilerplate price between ¥4800 and ¥5800
  60. Supplementary Data about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
  61. 63.0 63.1 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
  62. 64.0 64.1 64.2 64.iii 64.4 64.5 64.6 64.7 Arcade gaming, Video Game Sales Wiki
  63. Welch, Hanuman (Apr 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on Apr 26, 2017.
  64. Gottschalk, Due south. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html . Retrieved 26 February 2012.
  65. "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ . Retrieved 25 February 2012. "At $2000 a unit of measurement, Atari has made about $140 1000000 from that game lonely."
  66. https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-well-nigh-cash-from-in-app-purchases/24/
  67. 69.0 69.ane 69.two 69.3 69.4 Final Fantasy
  68. Telephone call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [52]
    • Map packs: $270 million as of September 2011 [53]
  69. https://twitter.com/johnandersen21/status/986588367889592320
  70. "Built to last: the Minecraft model". The Independent. October 10, 2014. http://world wide web.independent.co.uk/news/business/analysis-and-features/congenital-to-last-the-minecraft-model-9788669.html . Retrieved November 13, 2014.
  71. Xbox 360 & PS3
  72. TERA revenues:
    • 2011: $175.334 1000000
      • January-Feb 2011: $89.334 one thousand thousand [54][55]
      • March-December 2011: $86 million [56] [57]
    • February-December 2012: $403.two million
      • February-April 2012: $240 million [58]
      • May 2012: 717,458 subscriptions at $78.33 boilerplate each = $56.2 million
        • Retail price: $63.33 boilerplate ($49.99, $59.99, $79.99)
        • Subscription fee: $15
      • June-December 2012: $107 million
        • 900,000 subscriptions (1.4 million - 500,000)
        • Retail revenue: 182,542 additional sales at $63.33 average each = $12 1000000
        • Subscription revenue: 900,000 subscriptions at $xv each for seven months = $95 million
    • 2013: $236 1000000
      • January-July 2013: $143.1 one thousand thousand
        • January 2013: 900,000 subscriptions at $15 each = $14 million
        • TERA Ascension (N America & Europe) during February-July 2013: $129.i meg
          • United States: $86.04 1000000
            • Freemium revenue: $12 million monthly for six months = $72 million
            • Elite subscriptions: 156,000 subscriptions at $14.99 each for half-dozen months = $14.04 million
          • Europe: Half of United states of america revenue = $43.02 million
    • 2014: $236 million
    • 2015: $239 million ($19.9 1000000 monthly)
  73. Calculator game Tetris celebrates 25 years. Daily Telegraph (June six, 2009). Retrieved on 2012-08-23.
  74. Tetris (Game Boy) sales acquirement: 35 million cartridges (including bundles)[75] at $19.99 each = $699.65 million
  75. 77.0 77.i Dragon Quest, Video Game Sales Wiki
  76. http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/
  77. https://www.gamespot.com/articles/phone call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
  78. https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-i-billion-in-under-a-month-to-become-best-selling-game-of-2018/
  79. https://news.yahoo.com/blood-red-dead-redemption-two-now-195425033.html
Best selling video games
List of acknowledged video games · Listing of highest-grossing video games

Franchises · United States · Japan · Best selling new IPs · Sixth generation · 7th generation · 2017 · 2018
Nintendo · Sega · Sony · Microsoft · BandaiNamco · Capcom · Konami · FoursquareEnix · Ubisoft · Blizzard

See as well: Best selling games · Best selling franchises · Highest-grossing franchises

Source: https://vgsales.fandom.com/wiki/List_of_highest-grossing_video_games

Posted by: nguyenbahe1939.blogspot.com

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